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Cake day: June 5th, 2023

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  • Israel also supplied Drones to Russia after the Crimea invasion, didn’t join sanctions and as reported by an Ukrainian official demanded Ukraine to surrender behind closed doors.

    This is clear whataboutism. Iran and Israel can both be bad. Ukraine wants max pressure on the Russian war machine. So they cheer the weakening of a Russian military supplier. They also probably figure that if America is itching to fight again, it might as well help them out. They also probably sense the news cycle further shifting away from Ukraine and are trying to bring themselves into the conversation.




    1. Even if they are, China’s military buildup seems squarely aimed at an invasion of Taiwan. China would just need to ramp up it’s missile defenses to counter that deterrent.

    2. Nation leaders often miscalculate the risk/reward of going to war. Look at Russia’s invasion of Ukraine for an obvious example. Even if Taiwanese missiles would heavily impact China, that doesn’t mean they’ll understand that. They may also figure that China will be able to deal with it and still come out on top (and they might be right).

    3. Almost every war game and analyst predicts the invasion starting with a huge barrage of missiles from China. The first strikes would be designed to cripple Taiwan’s ability to defend itself/retaliate. Many of the missiles aimed at China would be destroyed before being launched.

    4. In war games, it’s assumed that the US will be at war with China along with a coalition of Pacific nations assisting. Even with all this support, Taiwan is defended, but only barely. The current administration is focused inward to the point of being much less likely to assist Taiwan or, at least assist much less than war games assume. China may feel pressured to strike during the current administration so Taiwan doesn’t have has much help.


  • Disclaimer: I have no qualifications or really any business talking about this…

    I think games aren’t the best kind of projects for open source. Some games are made open source after development ends which is cool because it opens up forks and modding (pixel dungeon did this). Most games require a single, unified, creative vision which is hard to get from an “anyone can help” contribution style. Most open source software are tools for doing specific things. It’s almost objective what needs to be done to improve the software while games are much more opinionated and fuzzy. So many times I’ve seen a game’s community rally behind a suggestion to address a problem and the developer ignores them and implements a better idea to more elegantly solve it. Most people aren’t game designers but they feel like they could be.

    An exception to this are certain, rules-based puzzly games. Bit-Burner is an open source hacking game with relatively simple mechanics and it works well.